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View Full Version : My NCAA 2009 Vent


serbob02
08-20-2008, 03:44 PM
For the most part I really like this game, but I was wondering if any of you have experienced the same things I have that really bother me. Its really only two big problems I have with the game that I hope the next patch addresses. The first thing is that no matter how I set up on defense, the opposing (computer) quarterback almost always completes ~80% of his passes for 200-300 yards a game. I've tried man, zone, mixing it up, different formations. Nothing seems to be able to stop the other team from completing passes. This is the first NCAA game that I have ever had trouble stopping the pass. It is really starting to piss me off.

My other main gripe is about 3rd downs on defense. It doesn't happen every time but a lot of the time the computer will complete a short pass that I have covered well but the computer then breaks 2-3 tackles to get the first down. It can be 3rd and 25 and this will happen. I really prefer a 3rd and 2 situation to 3rd and long because of this. It happens at least 3 times a game. Has anyone else encountered the same thing? I'm playing on a 360.

CGSHighball
08-20-2008, 03:56 PM
I rented the game for a couple weeks when it came out, but never played on Heisman. However, on All-American I had great success playing as a D-Lineman and "jumping the snap" to push over the OL and get immediate pressure on the QB (I spanked Texas Tech twice, once home once away- they have a pretty neat stadium). I prefer to play as a LB, but then I can't stop the pass, as you said.

And yes, I recall having the same tackling problem as you on 3rd downs.

acjuf
08-20-2008, 03:59 PM
I own the game. It can be frustrating. I may stop buying football games until they become more realistic. Playing someone who can time and time again run 20 yards behind the line of scrimmage and toss it for a big gain, or just bomb it all the time on fly routes, isn't very fun.

I hear Madden 09 has quite a bit more realistic feel to it. I may give that a try.

TopCockOnTheBlock
08-21-2008, 11:34 PM
I own the game. It can be frustrating. I may stop buying football games until they become more realistic. Playing someone who can time and time again run 20 yards behind the line of scrimmage and toss it for a big gain, or just bomb it all the time on fly routes, isn't very fun.

I hear Madden 09 has quite a bit more realistic feel to it. I may give that a try.

Whoever told you that is an idiot.


Try the press and blitzing. You are going to give up yards whether your like it or not, but you should cut down on some by blitzing and pressing receivers.

shrpshtr
08-21-2008, 11:54 PM
i own it and can understand what y'all are talking about. however, there are several ways to minimize these things. first things first, you getting 3 and outs on the cpu every possession isn't realistic at all. that's what some expect because up until this version, you could just about select any defense and shutdown the cpu completely and blow them out by 30-60 easily. regardless of how good teams are in real life, they are going to give up some yardage, even to the worst d-II opponents. so goes the game, if you're shutting them down they are going to break a few tackles for a couple of 1st downs here and there. they may even score a couple on you no matter what you try to stop them. this is seen more and more the higher level you go up. given this info, if total shutdown is what you're looking for against EVERY opponent then you probably need to go back to 08.

now, what can you do to minimize your opponents success? like previously mentioned in this post, before you could select the same defense formation and play and have your way with the cpu. that's not the case anymore. it appears there is a lot more focus on the defensive mismatches that present themselves to the cpu. for example, if you're running the 4-3 you're going to play hell trying to cover a team in a shotgun spread with 4 wrs. you don't have the right personnel on the field. this version you HAVE to pay attention to what the O is doing then select your plays accordingly. you'll also have a lot better success if you shift your defenses. use the new audible systems when you see something that looks vulnerable to you in the offense. don't be afraid to try different things often. if you start running the same d play you will eventually get burned by the cpu. i don't care how good you are at this game. it's by design, people have been complaining about realisism for years and when ea sports finally gives it to them, they hate them for it. doesn't make sense to me. imo, this is the most realistic ncaa to come out to date. you just have to adjust to the game.

lastly, i'll give you a hint to handle the infamous "drop-back 20 and heave" weaknesses the game has. blitz, blitz, blitz. look at dime formations that have 6 dbs on the field. blitz one of those guys the have 85-90 speed and they can run down the fastest o players in the game. pressure is the key. you have to get to the qb on these plays. blitz two or 3 cbs if you have to. run a zone blitz cover 3 type play and bring them. take control of the blitzing db and sprint to the qb. with enough practice he wont be able to get 15-20 yards deep and get the ball off. if he does he'll be throwing off his back foot and that's when your other dbs make him pay.

hth! and enjoy the realism that is there.

crowcutta
08-22-2008, 01:08 PM
with the patch out you can make the game a lot closer to a realistic experience as possible. play on all american with tweaked sliders, take the cpu and your own pass block down to maybe 0, increase the cpu run blocking and running back ability so that they are more apt to run the ball. wr catch at 0 for both sides, int at 0 for both sides, and knockdowns at 100 for both sides. ive seen these sliders in most suggestions.

cack™
08-22-2008, 02:04 PM
i think it's a pretty solid game myself ... nothing is going to be REAL football ... there will always be certain parks of the GAME that wont be "fixed"

TopCockOnTheBlock
08-22-2008, 02:33 PM
with the patch out you can make the game a lot closer to a realistic experience as possible. play on all american with tweaked sliders, take the cpu and your own pass block down to maybe 0, increase the cpu run blocking and running back ability so that they are more apt to run the ball. wr catch at 0 for both sides, int at 0 for both sides, and knockdowns at 100 for both sides. ive seen these sliders in most suggestions.

Take out the bolded part and you have a good post.

diehardgamecock
08-22-2008, 05:07 PM
Take out the bolded part and you have a good post.



that doesn't make any sense......playing the cpu on all-american is easy as pie. if you don't adjust the sliders, it's pretty boring....not fun to drop 100 on the cpu every other game.

TopCockOnTheBlock
08-22-2008, 05:17 PM
that doesn't make any sense......playing the cpu on all-american is easy as pie. if you don't adjust the sliders, it's pretty boring....not fun to drop 100 on the cpu every other game.

Drop your receivers catch rating down to 20 and let me know how you feel trying to throw on the run.

diehardgamecock
08-22-2008, 05:28 PM
Drop your receivers catch rating down to 20 and let me know how you feel trying to throw on the run.



my receivers catch ratings are at 20...and it's on heisman, not all-american (and i've got the run block settings at zero, like he suggested along with the interceptions at zero, knockdowns at 100, and some adjusted kick accuracy). i don't really like playing on default all-american settings because it's so easy & freakin' boring as hell. that's what i thought you were trying to say though...that the default sliders were the way to go.




by the way, what does throwing on the run have to do with anything? unless you have a scrambling QB, you should very rarely have to worry about that...

gamecockfandrew
08-22-2008, 06:14 PM
The only thing that really pisses me off is that no matter how many kids you talk into to staying at your school that were trying to leave early for the NFL or transfer in an OD, it says they all have left. That is irritating when TWELVE juniors leave early!

diehardgamecock
08-22-2008, 07:22 PM
The only thing that really pisses me off is that no matter how many kids you talk into to staying at your school that were trying to leave early for the NFL or transfer in an OD, it says they all have left. That is irritating when TWELVE juniors leave early!


yep...i've heard of that glitch. from what i understand, there's no way around it in an OD.

TopCockOnTheBlock
08-23-2008, 02:42 AM
That's why I try to get as many recruits to committ early as possible so that I can spend most of my time gettng juniors to stay or whatever. Usually my first week of offseason recruiting is just getting my last couple of uncommitted prospects to commit. I'm in Year Two of my Gamecock dynasty and I have 14 guys committed already by the SEC Championship Game (63-17 win over Auburn) and I only had 11 seniors graduating, but I expect at least one or 2 of my 30 freshman to transfer and a junior or two to bounce early.

diehardgamecock
08-23-2008, 08:53 AM
i don't think it's a problem in an offline-dynasty...pretty sure you can convince them to stay and actually have them stay.

from what i understand, only in the online-dynasty do they agree to stay and then disappear from your roster once you start the new season.

crowcutta
08-23-2008, 09:53 AM
excerpts from operation sports...
"In every OD im in we have a rule stating no one is allowd to talking players into staying or from transfering any more.
It seems the Commish will get his players 100% of the time and the rest of the league is completely random."
the fix is for the commish to take the dynasty offline then act according to the members wishes. BUT
"it erases all the coaching information for your team and sets them to the default for the 2008 season. This could effect your integrity, as you could be facing some really steep goals when you currently in a rebuilding stage for your team. Also the User Coach History is reset, if you like looking at those numbers."

plus i see a couple 360 users not knowing how to take control of the other teams once they take it offline to convince people to stay, so that might not be an option for 360 dynasties.

crowcutta
08-23-2008, 04:41 PM
another thing they really need to implement next year is the madden substitute any player at the playcall screen feature. as is, if you wanted to try and recreate a nickel defense with darian stewart in that nickel role you have to completely move the depth chart around in a funky way. move darian to starting ss, culliver to starting fs, and cook to backup fs/ss or something like that.

diehardgamecock
08-23-2008, 05:47 PM
speaking of things they need to implement next year:


IMO, due to the extreme popularity of the online dynasty feature, there are two major upgrades that i believe need to happen in next year's game.

1) allow users to observe games played by other users in the dynasty OR at the very least allow a "gametracker" (like the one that we use to keep up with real college games) type feature that allows players to keep up with online dynasty games in progress. this is a major feature, IMO. if you've got an important user vs. user game going on in your division or the occasional user vs. computer game that isn't going so well for the user, you need to know about it and keep up with it if you want to. the "gametracker" option would seem to be easy as hell to implement.

2) they simply MUST put some type of auto-save feature into the game that saves the game at critical points so that if (scratch that....WHEN) the game freezes or the servers go down or whatever to screw up the game, you can re-start it at a decent point within the game instead of totally ruining any momentum one player had vs. the other. the two main options i see would be to either have a save after every quarter, or a save after every score.....that way, if the game locks up or a player gets booted for whatever reason, you could at least start the game back up with the same conditions (weather, injuries, score - if using an auto-save after every score).

TopCockOnTheBlock
08-24-2008, 10:57 PM
speaking of things they need to implement next year:


IMO, due to the extreme popularity of the online dynasty feature, there are two major upgrades that i believe need to happen in next year's game.

1) allow users to observe games played by other users in the dynasty OR at the very least allow a "gametracker" (like the one that we use to keep up with real college games) type feature that allows players to keep up with online dynasty games in progress. this is a major feature, IMO. if you've got an important user vs. user game going on in your division or the occasional user vs. computer game that isn't going so well for the user, you need to know about it and keep up with it if you want to. the "gametracker" option would seem to be easy as hell to implement.

2) they simply MUST put some type of auto-save feature into the game that saves the game at critical points so that if (scratch that....WHEN) the game freezes or the servers go down or whatever to screw up the game, you can re-start it at a decent point within the game instead of totally ruining any momentum one player had vs. the other. the two main options i see would be to either have a save after every quarter, or a save after every score.....that way, if the game locks up or a player gets booted for whatever reason, you could at least start the game back up with the same conditions (weather, injuries, score - if using an auto-save after every score).


And actual entrances...

diehardgamecock
08-25-2008, 09:10 AM
if they could do the above, i could most definitely live without actual entrances (which i, and 99% of the gamers out there, would skip after the first few times seeing it).

cack™
08-25-2008, 09:30 AM
so i'm about to get pissed with the online dynasty ... i've now had 2 games thrown out the window due to not being able to reconnect to the server

diehardgamecock
08-25-2008, 09:34 AM
so i'm about to get pissed with the online dynasty ... i've now had 2 games thrown out the window due to not being able to reconnect to the server



yep....happens quite a bit. i've also had my last two user vs. user online dynasty games freeze up during gameplay.


it sucks....that's why i think they need an auto quick-save feature that is done automatically at set points during the game (after every quarter, after every score, etc).

cack™
08-25-2008, 09:35 AM
yep....happens quite a bit. i've also had my last two user vs. user online dynasty games freeze up during gameplay.


it sucks....that's why i think they need an auto quick-save feature that is done automatically at set points during the game (after every quarter, after every score, etc).


nah ... would make too much sense

diehardgamecock
08-25-2008, 09:42 AM
nah ... would make too much sense



lol - excellent point.

crowcutta
08-27-2008, 06:59 PM
i had my first disconnect in an online dynasty that i can remember, the servers have been real herky jerky lately. in game saves, i doubt they would ever do that, at the very least since they allow you to continue vs the cpu when one person is disconnected they should figure out a way to wait and reinvite the same person to the game.

this hyper catch thing where a receiver will have a huge burst of speed to get to a pass that he looks like he wont be able to reach has been in every ncaa game i can remember recently, that gets annoying. this year they dont call a penalty on a receiver running out of bounds and coming back in to catch the ball, makes it very annoying to see a cpu receiver run all the way out of bounds on his own then come back in and make a sideline catch and they review the play to see if he had both feet in bounds.

im not sure if it was the same last year, but the 70 man roster max is actually 69 unless you're in a dynasty. if you have 69 guys and try to create a 70th, it wont let you.

diehardgamecock
08-27-2008, 10:24 PM
^


yep.....the servers have been awful lately. my last 3 user vs. user games have had disconnect issues & several of the last few user vs. cpu games of different users in the various dynasties i'm in have failed to upload after the game (the 'ole "dynasty server down" error message), requiring the player to go back in and play it again.


i agree about the out of bounds crap....it's annoying. especially when you forget about it and then leave that receiver for a second to cover someone else, only to have his ineligible ass catch it a few seconds later.

also, have you guys noticed that you can field & return a punt that goes into the endzone? unless there's some crazy rule change that i'm not aware of, this is not quite accurate...

purebredcock
08-28-2008, 04:27 AM
i think it's a pretty solid game myself ... nothing is going to be REAL football ... there will always be certain parks of the GAME that wont be "fixed"
if it was real it would be 15 minute quarters, games would average 90 points per team.

TopCockOnTheBlock
08-28-2008, 02:45 PM
Two things I want above all else:

1. 85 man rosters.

2. I-AA teams.

I've heard that certain console that rhymes with pee can't handle the massive information for what it would take to do so, but EA needs to realize that you don't need to screw 2 consoles for diehard gamers just because Nintendo doesn't want to put out a powerfule console. Neuter that version of the game if you have to, but don't make all gamers suffer because of one companies lack of gaming power.

crowcutta
08-28-2008, 04:21 PM
i'd settle for 75 man rosters, but i dont even see them doing that. it would be around 600 extra players that they would have to account for and who knows what glitches would result. if its feasible, they wouldnt even have to take the time out to add more players than normal to every roster. make the same amount of players that they normally would (below 70), but raise the max to 75. one reason i dont like to do a lot of the switching and changing players from one guy to another is online play, then you have default players under different names with the same ratings, i try to stay away from that even with players going to prep school unless its official theyre never coming here.
that puts me in a pickle because i'm up to the 69 player max, i created/edited geathers, d.lindsey, m.barnes and i still have thind and wright to replace. but that leaves me only two possible caps/edits, with eckerson, king, freeman, j.williams, hills all worthy caps. you can get pretty much everybody you want onto a 75 man roster without having to change players who are still on your team, thats why i'd take that route.

dabigtymer864
08-28-2008, 08:47 PM
does anybody have the glitch on PS3 where the coin toss is always tails?

Humpdog444
09-30-2008, 11:47 AM
Is there no offseason training drills in the new game? WTF???

1aspraker
09-30-2008, 11:54 AM
Is there no offseason training drills in the new game? WTF???

Is there no offseason training drills in the new game? WTF???

Check this out:

"I don't know if this has been thought of before or not, but I would like the ability to deal with each player individually in the off-season training. You would be able to tell a player to gain or lose weight, focus on speed training, etc..

An example-- I play more or less cover 2 on defense, so I rely on my line to get pressure, stop the run, etc.. I prefer bigger lineman to accomplish this. I recently recruited a real good defensive end, but he was only like 220 lbs. I would like to be able to tell this player to beef up in the offseason. Of course, there would be risks involved. Like this guy gets up to 250 or 260 but it affects his speed or something. If you want your fat-a** defensive tackle to lose weight, maybe his strength goes down or whatever. Or with a RB, maybe you want him to trim up and get faster, but his break tackle rating would go down. This would add another element of realism, and for those who don't want to mess with it, it only adds one screen in the offseason so skipping it takes no time.

They could do this where before you go to the training results, you have the option to train each guy individually, and if you don't then it just continues into training results like normal. And of course the results would have to depend on how good your coach is."

From: http://boards.ign.com/ncaa_football_ea/b6051/157571299/p3/
IGN Boards

I hope this helps you, Humpdog444. :thumbsup:

cack™
09-30-2008, 12:23 PM
wow ... that training would be AWESOME!!!

Humpdog444
09-30-2008, 12:26 PM
^ thanks, but that doesn't really answer my ?

I am out of the loop and just bought a 360 and ncaa. I am used to the ps2 version of NCAA where you can train your players in the offseason (40yd dash, chase and tackle...ect...)

is that not part of the game anymore?

NastyNash
09-30-2008, 12:41 PM
Who won the SEC dynasty.

Spurred
09-30-2008, 01:18 PM
^ thanks, but that doesn't really answer my ?

I am out of the loop and just bought a 360 and ncaa. I am used to the ps2 version of NCAA where you can train your players in the offseason (40yd dash, chase and tackle...ect...)

is that not part of the game anymore?

no its not....the next gen versions of the game are not up to par with the older versions when it comes to additional features.....sad :(

cack™
09-30-2008, 01:19 PM
no its not....the next gen versions of the game are not up to par with the older versions when it comes to additional features.....sad :(


yep ... they're focusing more on graphics than actual features ... which is kind of odd since features i don't think would take that much

Humpdog444
09-30-2008, 01:21 PM
Wow, that really pisses me off. I wish I knew that before I bought the game. I guess i just assumed that EA wouldn't make the game WORSE but I was wrong.

Order 66
09-30-2008, 06:32 PM
There is a form of gametracker without stats. If you click on one of your friends on the friend list who happens to be playing NCAA it will show the score and quarter the game is in.