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View Full Version : dynasty problem that eventually ruins competitive balance


crowcutta
10-03-2008, 04:27 PM
there are a lot more skill position players available than offensive linemen. for example looking at one year i see over 100 three star and above wr's available, while maybe around the same amount total offensive linemen 3 stars and above. so for 5 positions in any offense you have the same amount of talent available that you do for 2 or 3 in a conventional offense or 4 if you run a spread every play. i read about this a few days ago and it doesnt take but a few years for the attrition to be noticeable.

supposedly the better cpu schools ignore the lower rated offensive linemen and only recruit the higher rated ones, there arent enough to go around so you end up with teams with a bunch of talented skill people, maybe a solid starting o-line, but walk ons backing them up at 40 and 50 ovr across the board.

scnative1
10-03-2008, 04:59 PM
Got ove at center

crowcutta
10-03-2008, 05:25 PM
your message got cut off? users can combat it to a degree by switching offensive linemen to different positions so that there arent as many walk ons, but theres nothing you can do for the cpu teams, and if you dont configure your oline recruiting perfectly and the cpu is handling your position changes and cuts then you end up in the same boat.

personally i got two walk ons as the only centers on my roster so theyre worthless to me. i think i looked at miami and they had 4 guys on the oline that were highly rated seniors and everybody else was under 70. basically once all the default players are gone (4-5 years) the cpu is going to really really suck. i've never played really deep into dynasty mode but for the people that do even with sliders iono if they'll be able to get challenging games from the cpu after 4 years.

scnative1
10-03-2008, 06:15 PM
Pena, please let us cut our players and change their position next year.

GoonSquad
10-04-2008, 09:41 PM
no problem man