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Navigation
Conquest System
How to Play Guide
Village Overview
Village Armory
Village Barracks
Offense History
Defense History
Village Search
Find Random Enemy
Largest Villages
Richest Villages
How to Play Guide
The conquest system is actually a lot simpler than it looks. It's a basic realm domination system where multiple nations duke it out for superiority. Each nation has their own distinct advantages and disadvantages. Be warned however, you will be unable to attack other players who are also part of your own nation. This war is for conquest; members of your nation should work together to conquer the other nations. A nation's relative domination is calculated by the size of the combined sizes of all the villages within the nation.
Once you have selected your nation and create your village, you can begin. Every village when it is founded automatically receives 20 turns, 1000 gold, 100 troops, and 5 spies. The conquest system works on a cycle that refreshes every 60 minutes. On each cycle refresh, every village receives an automatic bonus of 1 turns, 10 gold and 1 troops. No advantages are given to a single village, no matter how big or small.

Spending Your Turns
Turns are the most valuable commodity in the system. There is no way for a player to manually create turns and they are only given out at each cycle refresh. Deciding on the right course of action to use your turns on can mean the difference between victory and defeat. Turns are used for four basic functions: generating income, recruiting new troops, running spy missions and performing attack raids.
Generating income uses your troops as a workforce to bring capital into your village. Generating income consumes 10 turns. Recruiting troops uses your troops as a workforce to bring new troops into your village. Recruiting troops consumes 1 turns. Since both these actions use your current troops as a workforce, the relative amount gained from each action is dependant on the size of your current army.
Spy missions can help you determine the relative worth to attacking another village; the amount of gold they have, and the power of their offensive and defensive armies. Running spy missions consume 1 turns. With a larger number of spies, gained intelligence from espionage missions will be more accurate. As well, the more spies under your control, the easier it will be for your village to repel espionage from enemy spies.
Attack raids are the heart and soul of realm conquest. Running attack raids consume 5 turns. The larger your army, the more they can steal from an enemy. However, there are many reasons to attack another village; and not just for financial benefit. Sometimes it is worth attacking an enemy village just to reduce their war capacity and the domination of their nation. Be warned: attack raids are bound to create feuds.

Spending Your Gold
Gold is yet another precious commodity in the system. Players can use gold to buy weapons and armor for their troops, buy advanced training for their troops and hire spy operatives to perform espionage missions. The more gold you acquire and spend, the more powerful your army can become.
The more gold a player has in their coffers, the more attractive they look to their enemies. Because of this, you may find it feasible to spend your income as soon as it becomes available. If you do this however, you will most likely not be able to purchase the more expensive and more powerful upgrades for your army.

Conquest System licensed from Jaxel at 8WayRun.Com.

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