|
|
|
Welcome to Cockytalk! Thank you for visiting our forum. As a guest, you have limited access to view some discussion and articles. By joining our free community, you will be able to view all discussions and articles, post your own topics, communicate privately with other members (PM), respond to polls, upload photos, participate in Pick'Em contests and access many other special features. Registration is fast, simple and absolutely free, so please join our community today!! If you have any problems registering or logging in, please contact our Admins. Thanks! |
|
|||||||
| Today's Top 10 | |||
| Posters (by posts) | Threads (by views) | Newest Posts | Gamecock Headlines ![]() |
|
|
| ||
![]() |
|
|
Thread Tools | Display Modes |
|
|
#1 |
|
2nd Team All-American
Male Join Date: Mar 2006
Location: land de la rich
Posts: 8,523
CockyCash: 1000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Gameplay
Zone Defense has been updated. - We improved receiver leverage logic as well as predicting when a receiver will be in or out of their zone. - Improved Deep Half Zone decision making about when to split between uncovered receivers. Also, allow more zone overlapping in deep half to cover more area. - Deep half defenders were dropping too close to the sideline or dropping outside when no receiver was outside of their position. No-Huddle QB Spy bug fixed. Defenders will no longer go into spy assignments while in man coverage. Receivers weren’t looking for hot-read passes. CPU QBs passing during the drop would get set passes instead of on-the-run inaccurate passes. Change the logic of man defenders so they don't run into the backfield and past the receiver they are covering. Route running near sideline was causing issues especially on comeback routes. Fixed players not respecting global show blitz/press/back off coverage after handing off a receiver. Fixed sideline streak routes so they don't get clamped in a way that the route would end after 10 or 15 yards. Drive summaries should now reset after each scoring drive. Fixed HB stretch play issue where TE’s would be frozen in place during certain blocking animations. Fixed an issue where if a defender made an interception in the end zone and fumbled the ball before his feet touched the ground, it was being counted as a fumble and not an incomplete pass. Resolved an alignment issue where DB on HB would pick up FB instead of HB when HB was put in motion Removed exploit that allowed users to create slant routes to the sideline by motioning a WR and flipping the play. QB Rushing up the middle from under center effectiveness has been balanced. FG holders are no longer downed by contact. Increased frequency of AI using ball carrier special moves. AI play call tuning: No 4th and long run calls; less draws and screens. Ball Hawk feature implemented for user pass defense. Fixed frozen players after celebration dives. Fixed wildcat Play Action exploit. Fixed Defenders not reacting to the QB on read option and option plays when the users defensive adjustment vs. option is set to Aggressive. Fixed shake blitz exploit. Fixed exploit that allowed kicking team to recover squib kicks using low rated kickers. Fixed defensive hot routes after offensive play flip. Fixed issue where waiting for the defense to make their adjustments before picking a play when running ho huddle/hurry up offense caused the defense to reset their play back to the original play. Fixed ‘Jump the Snap’ blitz exploit. Resolved issue where defenders would not react or would be stuck in read and react behavior vs. the option. Dynasty Once a promise becomes active, it was duplicating after each week advance. Recruit Reports & Advisory options remained even after the "Allow Time Savers" setting was turned off. Schools with a D+ Program Tradition could not get their grade increased through wins and championships. In the off-season, post season games were not shown to have been played. Fixed an issue where walk-on players were not appearing on the Online Dynasty Web Site. You will now get your points back if a recruit instantly commits during a phone call. Fixed an issue where swayed pitches and grades weren’t being displayed correctly. Custom Playbooks Fixed an issue where if CPU coaches were given a custom playbook, the players were occasionally lining up close to the ball. Fixed an issue where the user was unable to create an offensive playbook that consisted of 1 of every formation. Fixed an issue where the user was sometimes losing functionality after the UI disappears in Custom Playbooks. Increased the stability of the product by fixing various crashes. In addition, you will see a "Uniform Store" added to the menu. If it's an update to a team's default uniform, you will get those uniforms at no additional charge, via download in the store if and when available. The first uniforms will be available in the store beginning next month. http://www.operationsports.com/news/...ives-tomorrow/ |
|
|
|
|
|
#2 |
|
2nd Team All-SEC
Male Join Date: Dec 2006
Location: columbia
Posts: 3,326
CockyCash: 1384 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
about time. Thank you for posting this.
__________________
"I can do all things through Him who gives me strength" - Philippians 4:13 ![]() ![]()
|
|
|
|
|
|
#3 |
|
One of a Kind
Male Join Date: Jun 2005
Location: Greenville
Posts: 4,324
CockyCash: 107880 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
I downloaded the update, played my OD and noticed when I ran the no huddle that my WR would always act like the couldn't hear the play and would do that stupid walking around crap. It basically ruined my no huddle when I wanted to run it, but idk if that has to do with the new update or not.
__________________
"Better to be pissed off than pissed on."
|
|
|
|
|
|
#4 |
|
WACCO FOR FLACCO!!!
Male Join Date: Jan 2008
Location: West Columbia
Posts: 1,363
CockyCash: 200 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
ive experienced a few of these problems before but theres more that could be done.
__________________
![]() Go Cocks! |
|
|
|
|
|
#5 | |
|
Bowl MVP
|
Quote:
__________________
University of South Carolina Class of 2010 ![]() ![]() GLORY GLORY MAN UTD! |
|
|
|
|
|
|
#6 |
|
Displaced and Disgruntled
Male Join Date: Aug 2010
Location: Honolulu Hawaii
Posts: 4,136
CockyCash: 10088029 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
New uniforms hmmmmmmm......
__________________
![]() Victory belongs to those who believe in it the most, believe in it the longest! I tell you what, we're gonna believe! ![]() ![]() **The poster formally known as CarolinaCockStar **SIG created by cack |
|
|
|
|
|
#7 | |
|
Household Name
Male Join Date: Jun 2006
Location: Centreville, Va
Posts: 6,854
CockyCash: 380 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Quote:
__________________
|
|
|
|
|
|
|
#8 |
|
So Cocky.
Male Join Date: Nov 2010
Location: Columbia, SC
Posts: 622
CockyCash: 7508 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Ya'll are not lying. This patch absolutely RUINED the no huddle. I don't run it often, but I like to run a no huddle a few times per game, especially if I feel like I have the opposing defense on the ropes.
It literally just took be about 20 seconds to get a snap off after the formation was set. I see they're trying to make it a bit more realistic, but they went over board...plain and simple. |
|
|
|
|
|
#9 | |
|
Bowl MVP
Male Join Date: Feb 2012
Location: in da sky
Posts: 2,221
CockyCash: 200 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Quote:
|
|
|
|
|
|
|
#10 | |
|
Starter
Male Join Date: Dec 2011
Location: Anywhere USC is playing.
Posts: 1,430
CockyCash: 500 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Quote:
__________________
"I don't know. I sort of always liked playing them that second game because you could always count on them having two or three key players suspended."-S. Spurrier on scheduling changes in the sec. |
|
|
|
|
|
|
#11 |
|
Recruit
Male Join Date: Nov 2010
Location: Lexington, SC
Posts: 126
CockyCash: 500 ![]() |
I like the updates!
__________________
"Beast Mode" |
|
|
|
|
|
#12 |
|
Bowl MVP
|
The update blows.. no huddle is ruined and the uniform store doesn't even have anything available in it yet. Why make an update to include a new feature that has nothing added to it? Why not just have a 3rd update and release the uniform store when there is actually something to DL in it!?
__________________
University of South Carolina Class of 2010 ![]() ![]() GLORY GLORY MAN UTD! |
|
|
|
|
|
#13 |
|
Heisman Candidate
Male Join Date: Oct 2007
Location: Charlotte, NC
Posts: 15,931
CockyCash: 524485398 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Agreed.
No huddle sucks. It's now as if my team can't hear in its own stadium.
__________________
![]() 2010 Football SEC East Champs 2009 Basketball SEC East Co-Champs "9 out of 10 schools cheat, and the 10th is in last place"-Jerry Tarkanian |
|
|
|
|
|
#14 |
|
Recruit
Male Join Date: Nov 2010
Location: Lexington, SC
Posts: 126
CockyCash: 500 ![]() |
I would say no huddle is improved. The whole purpose is to catch the other team in bad personnel groupings and to attack mismatches. What was unrealistic was being able to run a no huddle play in under 5 seconds.
__________________
"Beast Mode" |
|
|
|
|
|
#15 |
|
4-Star
Male Join Date: Dec 2009
Location: University of South Carolina
Posts: 318
CockyCash: 1450 ![]() ![]() ![]() ![]() ![]() ![]() |
you're right but at the same time real quarters are 15 min long not 5, so being able to run a no huddle that fast is kinda like scaling that.
__________________
|
|
|
|
|
|
#16 |
|
Walk On
Join Date: Feb 2006
Posts: 6
CockyCash: 500 ![]() |
Anybody else having trouble with formation subs in game? Is there a way to delete the patch?
|
|
|
|
|
|
#17 |
|
2nd Team All-American
Male Join Date: Mar 2006
Location: land de la rich
Posts: 8,523
CockyCash: 1000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
you can delete the patch but anytime you try to play online it will force you to redownload it.
apparently there is a workaround for the no huddle thing, going no huddle then audible back to your original play supposedly immediately gets your offense out of purgatory. i havent done it so i may not be explaining it exactly right. still, i think youre screwed if you have to spike it. its an intentional "fix" by ea to combat people who abuse the no huddle online. it would be one thing if it worked, but they go overboard and in the process kill users who play offline vs the cpu. i cant remember the last feature they've implemented that didnt initially ruin the game or eventually ruin the game. gameplan feature is the first thing that needs to go. it would be awesome if someone besides qb's and rb's could get injured in a non simulation setting. |
|
|
|
|
|
#18 |
|
Walk On
Join Date: Feb 2006
Posts: 6
CockyCash: 500 ![]() |
How do you delete the patch?
And, when you run the hurry up, wait til your guys get set and audible to the original play. Also, will the next patch fix these new issues and when does it come out? |
|
|
|
|
|
#19 |
|
2nd Team All-American
Male Join Date: Mar 2006
Location: land de la rich
Posts: 8,523
CockyCash: 1000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
you probably have to go into your xbox or ps3 settings and find the ncaa file that corresponds to it. the last patch i think was 6 mb or so. might want to go onto google for more details, ive never deleted one myself.
next patch hasnt been announced yet, its probably at least a month or two away of testing and complaining before we find out what they do with a 3rd patch. |
|
|
|
|
|
#20 |
|
Walk On
Join Date: Feb 2006
Posts: 6
CockyCash: 500 ![]() |
I deleted the patch. Is there a way to download the first patch again?
|
|
|
|
![]() |
| Bookmarks |
| Thread Tools | |
| Display Modes | |
|
|