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Old 12-10-2013, 05:51 PM   #41
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Default Re: Battlefield 4

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Originally Posted by diehardgamecock View Post
i typically don't touch the sensitivity...i just roll with default and try to get used to it.

but i'm getting old...reflexes ain't what they used to be...i need it to be on slow motion turning or i'm all over the dang place. lol.
Haha. At least its not just me. It's great as long as there isn't some guy I see in my periphery about to knife me and I can't get turned even halfway around.

I might try to set it back to 20 or so, I think the default is 30. Going to take some horrible rounds played by yours truly but over time I will probably get used to it that way as you said to begin with.
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Old 12-10-2013, 06:23 PM   #42
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Default Re: Battlefield 4

I'm run a 44 sensitivity and it's insane
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Old 12-10-2013, 07:02 PM   #43
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Default Re: Battlefield 4

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Originally Posted by InletCock1989 View Post
I'm run a 44 sensitivity and it's insane
44? How do you hit anybody?

I feel like at a 44 I would barely touch my right stick and do a full 360 lol
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Old 12-11-2013, 05:50 PM   #44
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Default Re: Battlefield 4

It's def. a work your way up sensitivity.
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Old 12-11-2013, 05:56 PM   #45
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Default Re: Battlefield 4

44!?! i'm too old for that shit. lol.
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Old 12-13-2013, 10:00 AM   #46
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Default Re: Battlefield 4

Just got it for the one.. its sick..
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Old 12-13-2013, 10:01 AM   #47
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Default Re: Battlefield 4

I've been getting this fuzzy screen online a lot too

Some of these peeps are saying its a feature, I'm not so sure

http://battlelog.battlefield.com/bf4...5670153587036/
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Old 12-13-2013, 12:37 PM   #48
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Default Re: Battlefield 4

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Originally Posted by bmccall View Post
I've been getting this fuzzy screen online a lot too

Some of these peeps are saying its a feature, I'm not so sure

http://battlelog.battlefield.com/bf4...5670153587036/
It's not a feature, it's a bug...people are stupid.

The blur is caused by the commander and it is not intended...the X1 patch (due either this week or early next week) should fix the bug along with resolving a few stability issues.

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Old 12-13-2013, 12:38 PM   #49
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Default Re: Battlefield 4

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Originally Posted by Cockdiesel7 View Post
Just got it for the one.. its sick..
Yes it is. Beautiful game.

I thought you were getting a ps4? The troll isn't gonna be happy.

'Murica.

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Old 12-13-2013, 12:50 PM   #50
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Default Re: Battlefield 4

Quote:
Originally Posted by diehardgamecock View Post
It's not a feature, it's a bug...people are stupid.

The blur is caused by the commander and it is not intended...the X1 patch (due either this week or early next week) should fix the bug along with resolving a few stability issues.

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Didn't think it was a feature. Because that would be a really stupid feature. Thanks
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Old 12-13-2013, 01:24 PM   #51
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Default Re: Battlefield 4

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Originally Posted by bmccall View Post
Didn't think it was a feature. Because that would be a really stupid feature. Thanks

no problem. here's a list of some of the bugs they're tracking...the commander EMP bug is said to be fixed just as soon as they can implement the patch:

http://battlelog.battlefield.com/bf4...5670203355766/
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Old 12-13-2013, 01:25 PM   #52
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Default Re: Battlefield 4

Quote:
Originally Posted by diehardgamecock View Post
Yes it is. Beautiful game.

I thought you were getting a ps4? The troll isn't gonna be happy.

'Murica.

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Didn't you know?, Xbox One. Bill Gates with his Microsoft affiliated tattoos, killed the President of Sony.
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Old 12-13-2013, 01:48 PM   #53
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Default Re: Battlefield 4

symthetic released their stat breakdown of weapons/gadgets used. pretty interesting.

a few observations:

- they better not nerf the freakin' stingers...less than 2% of engi's are running them.
- no wonder we never get revived...almost nobody runs the paddles
- surprised 20% of support players run the claymores...i never see them. they'll probably get nerfed. lol.
- 80% of engi's are running slams. no way they don't get nerfed...you just KNOW the little message board whiners are complaining like crazy if that many people are running them.
- no way the V40 minis don't get nerfed. i bet they reduce the number held to two.

http://forum.symthic.com/battlefield...ing-eachother/
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Old 12-13-2013, 03:48 PM   #54
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Default Re: Battlefield 4

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Originally Posted by diehardgamecock View Post
symthetic released their stat breakdown of weapons/gadgets used. pretty interesting.

a few observations:

- they better not nerf the freakin' stingers...less than 2% of engi's are running them.
- no wonder we never get revived...almost nobody runs the paddles
- surprised 20% of support players run the claymores...i never see them. they'll probably get nerfed. lol.
- 80% of engi's are running slams. no way they don't get nerfed...you just KNOW the little message board whiners are complaining like crazy if that many people are running them.
- no way the V40 minis don't get nerfed. i bet they reduce the number held to two.

http://forum.symthic.com/battlefield...ing-eachother/
The mini's are ridiculous. "..at the expense of doing less damage" my aunt fannie

I don't run paddles as much as I used to...sometimes you need that grenade launcher when you don't have it.

I've never been killed by a slam to my memory. Surprisingly. And I hardly ever equip them myself. Interesting to see their popularity.

I almost always run claymores when running support class on defenders.
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Old 12-13-2013, 04:05 PM   #55
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Default Re: Battlefield 4

I had 17 revives last night on Rush lol! I run paddles and get lots of points with them! And whats a Slam?
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Old 12-13-2013, 04:11 PM   #56
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Default Re: Battlefield 4

And I'm so sick of being on the X1 and play Conquest and it sticks me in Squad TDM! I mean c'mon man!
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Old 12-13-2013, 04:15 PM   #57
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Default Re: Battlefield 4

the minis are definitely powerful enough. i run them because i can throw them farther and, at least to me, they're easier to "aim" than the frags. i don't want to see their damage reduced, but i wouldn't get all bent out of shape to see the max number carried reduced to 2.

the slams are basically like the AT mines with the wonderful exception of being able to be thrown and, quite literally, placed anywhere. you can throw them in shallow water channels and get boat kills, place them on a heli while it's still on the helipad...bad guy gets in, takes off, blows up. same with vehicles if they reach a certain speed. you can put them on buildings and if somebody rides by they'll explode. things like that.

and i run paddles, health bag, and the combat medic perk tree when i use assault. i like reviving folks.
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Old 12-13-2013, 04:19 PM   #58
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Default Re: Battlefield 4

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Originally Posted by InletCock1989 View Post
And I'm so sick of being on the X1 and play Conquest and it sticks me in Squad TDM! I mean c'mon man!

gotta stay away from the quick match option.
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Old 12-13-2013, 06:30 PM   #59
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Default Re: Battlefield 4

fyi: 675mb update for BF4 on the X1 today...i will try and find the patch notes.
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Old 12-13-2013, 06:37 PM   #60
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Default Re: Battlefield 4

here we go:

We are now rolling out a new game update on Xbox One, and are already working on the next update based on your feedback. This update includes a number of stability improvements that should fix some of the most common crashes.

Dec 13 Xbox One Game Update Notes
-Fixed three common crashes that could occur during map transitions
-Fixed a common crash that could occur when using the in-game Battlelog in the "end of round" screen
-Fixed two crashes related to destroying vehicles
-Fixed a crash that could occur when the player lost connection to a server
-Fixed a crash that could occur when using the scoreboard
-Fixed a crash that could occur when players were using the voice chat
-Optimized performance when shooting destroyed Levolution objects on some levels
-Removed the blur effect on soldiers that appeared when Commanders were using EMP attacks
-Fixed the "one-hit kill" bug where damage from a single bullet sometimes was applied multiple times. This could lead to firefights where normal rifles sometimes dealt one-shot kills, which is not as designed
-Fixed a memory leak that could lead to crashes at certain points
-Further reduced the probability of getting a corrupt save file in the single player campaign
-Fixed the audio drop outs that could occur when playing on large maps. Typical map affected was Golmud Railway in Conquest with 64 players. Ambient sound would sometimes cut out, like foley sounds from player running, vehicle engine sounds, vehicle movement sounds, and map ambient sounds
-Fixed an issue with going online after resuming your Xbox One from suspended mode
-Fixed some issues with the handling of Xbox One parties
-Made the icons used to signal voice chat status more reliable


http://battlelog.battlefield.com/bf4...4770293888514/
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